What is new about professions
Officially confirmed are more than 600 new recipes, first camp objects from skill 20 and plans dropped by dungeon bosses. With the camping system, players can build campfires outdoors. Others contribute objects through their professions, and everyone present shares the camp’s bonuses.
Profession bonuses (preview)
These bonuses come from preview footage in mid-September. Final tooltips are not available yet.
| Profession | Bonus according to the preview |
|---|---|
| Alchemy | Longer and stronger elixirs and flasks, upgradable Philosopher’s Stone |
| Blacksmithing | Repair function, belt buckles, new recipes |
| Enchanting | Ring enchants, shard conversion, staff crafting |
| Engineering | Extra devices, bombs and trinkets; Gnomish and Goblin specialization |
| Leatherworking | Armor sets, armor upgrades, faster riding speed |
| Tailoring | Profession-only embroideries, extra cloth drops, new recipes |
| Herbalism | Magic resistance, extra herbs, better chance at rare lotus |
| Mining | 5% more maximum health, extra ore |
| Skinning | 5% more damage against beasts and dragonkin, rare hides |
Recipes in the beta client
The crafting book in beta build 1.60.1.70425 contains 2,145 recipes, 437 of them from trainers. Compared with the Sep 23 build, 35 recipes were removed, including the 18 “Adaptive” armor pieces from Blacksmithing, Leatherworking and Tailoring. Two glove enchants for arcane and holy power are new.
| Profession | Entries in the crafting book |
|---|---|
| Leatherworking | 512 |
| Blacksmithing | 441 |
| Tailoring | 417 |
| Engineering | 247 |
| Enchanting | 224 |
| Alchemy | 179 |
| Cooking | 125 |
The profession pages (in German) list recipes by skill level. Their counts can differ slightly because internal and unused entries are filtered out.
Which professions suit which class
The table is a suggestion based on the preview bonuses and familiar Classic habits. For leveling, two gathering professions earn the most gold; crafting often pays off only at level 60.
| Class | Obvious choice | Reason |
|---|---|---|
| Warrior | Mining and Blacksmithing | The health bonus from Mining helps tanks most; Blacksmithing makes plate armor and belt buckles. |
| Paladin | Mining and Blacksmithing | Same as Warrior; healers can go Tailoring and Enchanting instead. |
| Hunter | Skinning and Leatherworking | Skinning raises damage against beasts and dragonkin; Leatherworking provides leather and mail armor plus riding speed. |
| Rogue | Skinning and Leatherworking | Same reasons; Engineering stays interesting for PvP. |
| Druid | Herbalism and Alchemy, or Skinning and Leatherworking | Alchemy supplies potions and flasks, Leatherworking your own armor. |
| Shaman | Herbalism and Alchemy | Enhancement Shamans can also take Skinning and Leatherworking. |
| Priest, Mage, Warlock | Tailoring and Enchanting | Cloth armor, extra cloth drops and ring enchants. |
Planning materials
In the materials calculator you choose recipes and quantities; identical reagents are added up. The list is stored only locally in your browser and is not sent to GuildLoot (see privacy). All recipes are also in the loot database under professions and in the profession overview.